Recent facts about C and C++

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  • Assuming you already have the best-choice algorithm, what low-level solutions can you offer for squeezing the last few drops of sweet sweet frame rate out of C++ code? It goes without saying that t...

  • Within the scope of developing games in C++, what are your preferred patterns in regard to use of pointers (be it none, raw, scoped, shared, or otherwise in between smart and dumb)? You might conside...

  • I was looking at the d3dx math .h and noticed that a difference between the "+" and "+=" operators: D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& ); D3DXVECTOR3 operator + ( CONST D3DXVECTOR3...

  • Right now, I feel I am strong in both Java a C#. (Not much of a leap from one to the other really). While I don't expect a game designer/programmer is an attainable goal early on in my career, This i...

  • I'm programming gpgpu raymarching (volumetric raytracing) in directx11. I succesfully perform compute shader and save raymarched volume data to texture. Then i want to use same texture as SRV in norma...

  • Is there any good documented and simple Game engine for RTS games, especially for building DotA-like game? I know I can use Crystal Space, Irrlicht or another Game Engine. But I need most similar gam...

  • I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and per...

  • I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered an "error" was in Basic Tu...

  • I've run into the situation where the size of my mesh with all its vertices and indices, is larger than the (optimal) vertex buffer object upper limit (~8MB). I was wondering if I can sub-divide the m...

  • So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if y...

  • I think this isn't possible, but I just want to check this: Is it possible to create a face in opengl that has two normals? So: I want the inside and outside of some cilinder to be drawn, but I wan...

  • Which would a game development company prefer, a developer with experience in UDK engine, or a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder ca...

  • I'm not asking for code or anything, just some advice on what to google, because I have no idea what to call this process. I made a video player (with full controls) with python and DirectX and would...

  • Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects. The imported 3D objects must contain the following: Vertices positions...

  • I'm having a problem when using ambient lights in my opengl game. When I first started with my program, i had a positioned light, and the code was this: GLfloat AmbientColor[] = {1.0f,1.0f,1.0f,1.0f...

  • There are two slightly different scenarios I am interested in and I'l give you examples of each. The first is like the tournament system in Super Smash Brothers Melee, when there can be dozens of cpu...

  • I want to be able to achieve spell effects that cause a fragmenting/discoloring effect on the sprite. The first couple seconds of this video http://www.youtube.com/watch?v=HNCFh7mkvuc shows what I mea...

  • I have to develop a game for my Graphics Course. I came across this video on the net. http://www.youtube.com/user/stanfordcs248 I want to know how are the hazy/smoky effects which trails along with ...

  • I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, ...

  • Looking to make my first basic game (maybe some platformer) but haven't got across the "which language" barrier yet and hoping to get a few tips. I have basic knowledge of C++ and classes and can pa...