Recent facts about C and C++

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  • How do I update the version of OpenGL on Windows so that I can use anything newer than the Version 1.1 header file that is included in the Platform SDK? Even version 7.0A of the SDK for Windows 7 onl...

  • I have a degree in Computer Science and while I was in college, I created a simple 2D game in Game Maker. I would like to recreate this game in C++ as a start to learning how to create games in C++. ...

  • I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]...

  • I'm looking for some other open source games out there that I can port (easily or not) to Android. I know that it's possible to port Wolfenstein and Doom and was wondering if there are any others out...

  • Greetings I've recently created some interest in Overlays for games. Examples can be Steam/Xfire which use these overlays ingame so the user can access their programs while being in a game. I love th...

  • I am generating a bitmap, however, I am not sure on how to render the UV's and placement. I had a thread like this once before, but it was too loosely worded as to what I was looking to do. What I am...

  • I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a...

  • Is there a C++ programming language knowledge to check the little tool where the introduction of C++ code would be nice to get something on the screen, similar to the "Processing" http://www.processin...

  • I'm looking for a graphic engine programmer that knows both OpenGL and software rendering code to hire for a very short period (2 days). It's urgent and I'm willing to pay a very high amount of money....

  • I've been looking everywhere and all I can find are tutorials on writing the shaders. None of them showed me how to incorporate them into my scene. So essentially: Given an hlsl shader, if I were to...

  • I'm currently using Box2D and my character is a bunch of fixtures in Box2D. I was wondering if, to determine if a player is falling, detecting a change in Y position would be appropriate? Are there ...

  • Is it possible to use Java as a scripting language for a C++ engine/game? I understand that you need to make a binding to the interpreter, but I haven't seen any around.

  • if a Vertex looks like this: struct vertex { vec3 point; vertex [] connected; }; Can I tell if this makes a solid shape with no holes? (e.g a sphere or a cube, NOT a sphere with a side miss...

  • ... or better yet, removing the need to search the map altogether. I'm either looking for suggestions on how to optimize my code, or a change in design. In my component-based entity system, the Enti...

  • So far I couldn't find anything on google so I'm asking here: I need to connect two iphones or more to each other for a multiplayer game, what features does iphone api provide? is there some kind of ...

  • I have a series of 'images' described by a mixture of connected lines and curves. Users will draw on the screen, free hand, and my goal is to break their drawing down into a series of lines and curves...

  • I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base t...

  • I really don't want to be boring, I searched a lot but didn't found a focused answer to this question. I wanted to focus on the role of C++ in graphics programming. Can somebody explain, which are...

  • I am developing an engine that uses both OpenGL and OpenGL ES 2.0. I am well seasoned in OpenGL but not ES (although I am aware it is a subset of OpenGL). I could not find a set of differences that I ...

  • I'm writing a generic ShaderProgram class that compiles a set of Shader objects, passes args to the shader (like vertex position, vertex normal, tex coords etc), then links the shader components into ...