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  • I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like I...

  • Do you have any tips/recommendations when creating a cross-platform game in C/C++?

  • Fast iteration times are key to developing games, much more so than fancy graphics and engines with truckloads of features in my opinion. No wonder many small developers choose scripting languages. ...

  • I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which yo...

  • Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language wit...

  • Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?

  • Assuming you already have the best-choice algorithm, what low-level solutions can you offer for squeezing the last few drops of sweet sweet frame rate out of C++ code? It goes without saying that t...

  • The short and sweet question I'm new to game programming in general, so how do I go about making GOOD QUALITY opensource games? What I have come across There are a multitude of games that I have pl...

  • I'm building my own game engine in C++ and I'm currently deciding on what user interface I should use. Should I use a library? Should I make my own?

  • After noticing some timing descrepencies with events in my code, I boiled the problem all the way down to my Windows Message Loop. Basically, unless I'm doing something strange, I'm experiencing this...

  • Qt is an excellent application toolkit and overall the best for C++. While some large projects use Qt (KDE for example), I haven't seen many games using it. So I decided to make my own. But what does ...

  • Posted this question on SO but got no answers. Maybe somebody can help me here. I recently had a well-working program which streamed WAV and Ogg sounds with OpenAL. I then decided to abstract the sou...

  • I'm trying to send structs as neatly sorted packets using iPhone Game Kit.. I have a struct which looks like: typedef struct { int coolStuff; char playerID[100]; } MyStruct; Then I'm using ...

  • Game State 'Stack'? The Communist Duck

    I was thinking about how to implement game states into my game. The main things I want for it are: Semi-transparent top states-being able to see through a pause menu to the game behind Something OO-...

  • Do I need to learn C++ to use Open GL?

  • Note: I plan on making my own GUI system. It will be good for learning, lightweight, only have bits I need, ties in with the game, etc. I was thinking about how to do it. The elements I mean are: ...

  • I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For exampl...

  • So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed m...

  • I have terrain being rendered in my project using VBOs in OpenGL. I would like to apply some Frustum Culling but have no idea how to access each polygon as its drawn to check if it is in view. I think...

  • I have a very basic understanding of audio and was hoping I could get some help to resolve a problem with the audio design in my engine. Let me give you a run-down of how I've currently got it fitting...