How can I get my meshes to work with Bullet Physics?

  • How can I get my meshes to work with Bullet Physics? Molmasepic

    The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game.

    When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model.

    If i use blender to export my model as a collision file, what type of file should I use?

    I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.

  • If it's segfaulting there's a bug in the library. Open a bug report and send them a reproducible test case.

opengl c++ blender bullet-physics
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