detecting the coordinates where a bullet hits a mesh

  • detecting the coordinates where a bullet hits a mesh V_shr

    I have a lot of complex objects in a scene and im looking for an efficient way to find which object a fired bullet hits and to find the hit coordinates. It would be best if there was a lightweight library to do this. it seems that PhysX can do this, but i didnt find a way except to give every face in every mesh a physX system and that seems to become a bottleneck.

    thanks in advance.

opengl c++
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