Does md2 support skeletal meshes?

Josh Vega
  • Does md2 support skeletal meshes? Josh Vega

    I'm creating an FPS game. I'm writing my own game engine. So far all the backend stuff is going great. I'd like to support md2 as the native file format for 3D Objects, but I also want to use skeletal meshes. Does anyone know if the md2 file format supports skeletal meshes?

    In-case you need to know, I'm going to use blender as my Mesh creation tool and C++ as my programming language...

    Thanks

    For got to mention, the engine is based on OpenGL...

    Alright, for anyone who is reading this, I just found the Doom 3 md5 specifications (http://tfc.duke.free.fr/coding/md5-specs-en.html). It gives you some help on writing a parser (see bottom of link), but the example doesn't support lighting and texture mapping (the second set of example code allows for animation). Thanks @Neverender for answering my question...

  • No, nor did the MD3 format used in Quake 3. As far as I know, skeletal animation was introduced as recently as id Tech 4 and the MD5 model format.

Tags
c++ 3d-meshes skeletal-animation
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