As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming.
I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc...
With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors".
EDIT: The book should contain code examples that are not dependant on proprietary technologies (e.g.: it should use OpenGL rather than DirectX, a dialect of C known to gcc rather than needing a specific commercial compiler, etc...)
Thanks in advance for your time and advice!
PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.
I really enjoyed this book
this starts with windows programming then direct x in 2d then 3d.
a brilliant book to follow Beginning C++ Through Game Programming
Here you go: 20 online lessons. It starts from "zero", but you can skip/skim the beginner parts. Also perhaps the school offers more advanced material.
Welcome to the first article of Learning C++ tutorial series, provided by the IGAD program of the NHTV University! These tutorials are designed to take you from zero to block 3 entry level of IGAD's program in a somewhat smooth fashion. We start at the absolute basics: all that you need to get started is some decent equipment, a fair bit of time, and quite a bit of dedication.
A quick blurb about us: IGAD stands for "International Game Architecture & Design". We are a Dutch accredited course for game development, ran almost exclusively by teachers with game industry experience. We started in 2005, and so far, it's awesome. About the authors
This tutorial is written by Jacco Bikker, Brian Beuken, Nils Deslé, and Carlos Bott. Look us up on the internet to find out about we did and still do related to games development.
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