I started playing around with terrain and I am getting this assertion in
QueuedRenderableCollection::addRenderable: "Error inserting new pass entry into PassGroupRenderableMap"
I am trying to find out what I have done wrong, but it is hard, so perhaps someone has any idea of what may it be.
I can reproduce it easily on my engine and my scene consists only of:
If I reload the scene and look again at the house the assertion fires and it is very strange. I have tried to debug the code and the only reason for the assertion to fire that I have found is the hash being changed after the node was inserted on the map.
Any ideas how can I find a solution to it? Which data and information I can provide to help debug this?
Also I have seen in the forum some posts about this assertion, but no one that I have seen explain ways to debug or to fix it.
Ogre version 1.7.1 Windows 7 render Direct3d 9
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