Using HTML for interface?

  • Using HTML for interface? user127817

    The game I've been working on uses opengl/sfml for graphics. I'm currently working on the interface and I've found determining all the proper offsets/positioning etc. to be a pain. To make it configurable, I'll likely end up parsing a making a bunch of xml files to parse that tell my program what images to use/where to position them stc. for the interface.

    Since I'm going to need to do that anyways, I was curious if it's possible to embed an html renderer into an app, and have it display over graphics drawn in opengl? That way i could theoretically use html pages to design the interface

    If it is possible, how difficult would it be and is it a good idea? are there any projects that do this already?


  • Try looking at Awesomium - it wraps the Chromium engine in a 3D renderer and HTML UIs are one of their main selling points.

  • Also, take a look at libRocket.

    It's kind of based on HTML4 but it allows you to extend it rather easily with custom components, if you import a reset stylesheet things like h1 and hr will work, and by default it supports these elements.

    there are also samples with a SFML renderer available and it's open source (MIT licence, allows you to use it in closed source projects without problems).

    I've not used it with SFML yet myself, but with the Ogre3d samples it was really easy to set up.

c++ opengl interface
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