Qt is an excellent application toolkit and overall the best for C++. While some large projects use Qt (KDE for example), I haven't seen many games using it. So I decided to make my own. But what does Qt provide that may be useful when writing a game (in my case a 2D game)?
I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript. I want to be able to do all of the graphics with SVG and need joystick input. I also need.... Also, I'm aware of the previous conversations on this site regarding Qt for SVG game development. I'm hoping to avoid Qt because of the size and complexity of making it a requirement. Also, Qt does not seem to have joystick input support, which would require that SDL or some other library also be used. So my question can be summed up as this: What is the best way to get SVG and joystick
I am making a small game for a course in my school and was planning on using QT to build it. I have worked with pygame[last year] and turbo c++[about 5 years agao] to make games, small easy stuff. This time I am planning to make a game that supports multiplayer over lan, the game idea is simple however, information about the game is here http://bit.ly/mOKzuY I was hoping to know from you all, if it is a good choice to use QT for this! I am totally new to QT, but a decent c++ programmer. Also what problems would I encounter when it is a LAN game, for a start I just want it to support 2
to start with.I like to create big games but after starting i feel the game is too heavy to handle. Can any one list out the basic needs of a Game Play programmer? I don't mind using any platform (Flash,c++,objective-c) but i need to know what are the game logic's i need to know before i start a big game. ... Possible Duplicate: What are good games to “earn your wings” with? Hai, I'm new to the genre "Creating Games".Previously i had done only porting.I need some suggestion's
instantiate them. All this, is what I can think of now. I know my editor can still be using game objects even if it is external, but the game am I into is for iphone using cocos2d and the editor...) Where should I place the messaging system for my game engine? Lua? C++? I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system... language, in my case Lua. On the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes in C++? If I do this in C++ won't I
I'm not a dev noob, but definitely never done anything in game dev. There is a trump based card game we play in town that I plan on coding. I'll be either using python/ajax/pyqt or c++/qt. My question is as follow, what kind of advice would you give to writing card based games?
I have been working on a game for quite a while, and I am using Ogre3D for the rendering engine. It is getting to the point I need to move adjustable settings to a configuration file such as video settings/options, player keybindings, etc. I am using RapidXML for parsing and loading my scenes, but I am not sure this is the best way to go about doing configurations. As a long time fan of Valve games, I know there's are just a long list of settings, basically no grouping, just a list. Where as UT games do something like [VideoOptions] ... ... [GameSettings] ... ... Anyways, I am just
Sorry for the ackward title, but i don't know what to call it exactly. I'm looking for code or libraries that allow easy creation of commonly used user input devices, and code/libs that make gaming controls easy to set up (i'm using SFML and Box2D at the moment) I don't want to re-invent things like buttons, arrows being placed wherever the mouse is located, and more game specific items... input to press buttons or drag objects in games has "Focuses" (like a textbox being able to gain focus and be typed in) Is compatable with SFML/Box2D and code for common game mechanics/controls
I'm new to flash and web development too. But I have some background in c#/c++/Qt/python. So, I want to know, what is the best toolchain for quickest dive into. My task is to write a game for facebook.com/vkontakte.ru. I already have the design doc, great artist and game-designer, so, the coding is the only stumbling block we met. There are no significant obstacles at server-side, but, since we.../to client, incapsulate game-logic, and... here is the place I stuck. What next, what should I learn, what tools/toolsets will provide learing/productivity curve that meat least action principle
The short and sweet question I'm new to game programming in general, so how do I go about making GOOD QUALITY opensource games? What I have come across There are a multitude of games that I have... such as World of Goo, Gish, and Aquaria; but I'm really missing out on good games over here in my Linux hut. What I have found So, I did a little research on how the games mentioned were made. Thus, I have started learning OpenGL and SDL using my C++ programming experience (which is about a year of programming, not much). I also picked up the following books, which were recommended from programmers