I would like to know if there is a C++ game engine that I can use for free to prototype some ideas I have.
I have experience in C++ and have spent some time now playing around with different rendering engines such as Ogre3d and irrlicht. I don't want to re-invent the wheel and spend the time building my own engine.
I have some ideas for a game that I would like to prototype and would be looking for a free engine to experiment with. I would be open to paying for the engine if I can make my idea work but as I don't have a great deal of time or resources I would need the engine to not have a time limit on free use.
By all inclusive I mean: I would rather not have to get a whole bunch of separate dependencies for physics, sound etc. I would prefer the one engine to have those things in it.
It might be a big ask as well but some of my ideas are of a more advanced nature so ideally not free because it limits the features for free use. I want something I can use to prototype some ideas and would be happy to pay for if the project went past the prototype stage.
if you are going to just create a prototype for your games you can use Esenthel Engine. it's basically designed for an mmorpg games, but it has reach framework for any kind of game you need to create. ofcourse you can expand your prototypes to full game using this engine but i'm not sure how the results will be.
people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well... through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development... want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs
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know if my speculations are ok, as I don't have much experience with 3d animations yet. I want to make a well decision as any option I choose would require a lot of work to get it to render and I don't want to find out in the end that I have to rewrite everything again, as a lot of other objects will be working with these data. Sorry if it's a too subjective matter, but I need some insight. I'm... for my needs. Ah and I forgot to mention that nodes can have hierarchy, but this is not a problem if the frame data is reduced. The structure instances don't get duplicated unless any value changes. When
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going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks