I am developing a multi-player on-line game.
I just started coding the server but I have no idea how to do it. Do I have to use threads ?
And if i do, do I need one thread for every client?
Knowing that I am using UDP, can I use multiple sockets in different threads to send packets on the same port?
server does: -listen for client connections -when a client connects: -update files (send new files to the client) -retrieve data from database -loop to retrieve and update live data -when client disconnects: -update data in database
I may be wrong, but your question makes it seem like you are missing a lot of knowledge in order to successfully write an MMO server. I know this message will likely fall on deaf ears because I was in your position when I started programming.
My answer: If I were you I would start smaller. If you want to learn to write an MMO server I would do the following.
The answer you probably want:
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