How to use Irrlicht with Objective-C?

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  • How to use Irrlicht with Objective-C? rightfold

    Irrlicht uses namespaces, a C++ feature not available in Objective-C:

    /*
    In the Irrlicht Engine, everything can be found in the namespace 'irr'. So if
    you want to use a class of the engine, you have to write irr:: before the name
    of the class. For example to use the IrrlichtDevice write: irr::IrrlichtDevice.
    To get rid of the irr:: in front of the name of every class, we tell the
    compiler that we use that namespace from now on, and we will not have to write
    irr:: anymore.
    */
    using namespace irr;
    

    How can I still use Objecive-C with Irrlicht? Thanks.

  • There is a forum thread in which some people are trying to get the OpenGL ES branch to compile for iPhone; there are some instructions there, so you might have success with it in Objective-C.

    Here is another thread which covers some Objective-C Irrlicht problems.

    At this point it's probably blatantly obvious I'm just searching around to try and help you. If these didn't help I'll just delete my answer, since I am obviously not (yet) a Mac guy. :(

Tags
c++ objective-c
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