What are the current books for DirectX (w/ focus on 3D)?

  • What are the current books for DirectX (w/ focus on 3D)? shadowprotocol

    For OpenGL, the OpenGL SuperBible 5th edition was just released only a few months ago, and is considered a fantastic, highly rated book for not only learning OpenGL 3 (Part 1 of the book), but it also goes into advanced OpenGL topics in Parts 2 and 3.

    For DirectX, what is the current material we should be reading to learn? Books & websites with tutorials welcome. Are there any modern books available that go through the CURRENT version of DirectX that are intended for a beginning audience with a decent grasp of C++, but with no experience for DirectX at all?

    This one seems to be highly praised : Introduction to 3D Game Programming with DirectX 10

  • Unlike OpenGL, which has a hodgepodge of tutorials, many vendors and implementations, and good but somewhat archaic (unless you're like me and enjoy reading man page style) reference documentation, DirectX has one implementation, and Microsoft maintains a good DirectX hub on MSDN.

    Not that there aren't good books about DirectX, but many of these tutorials are equivalent in content and more up-to-date, e.g. the DirectX 11 tutorial and samples.

  • Also make sure, if you do pick up a book, that it includes some chapters on the HLSL topic, as there is no more fixex pipeline in DX10+. Many books seem to not cover that subject at all, which is a big mistake IMO. The msdn is a great HLSL resource.

  • Frank Luna's books on DX9 and DX10 are really the only good books on Direct3D that I've seen. His DX11 book isn't due out until next year I think (it seems he had to find another publisher), but DX11 is close enough to DX10 as far as basic 3d graphics goes.

    The only thing I'll say is that the title is a little bit misleading because there's no actual game programming in there - it is purely a graphics programming book.

    UPDATE: It's worth noting that Frank Luna's DirectX 11 book is out now.

    Just an update to this answer. Frank Luna's book are very good for learning DirectX where one doesn't need to cram the syntax and get the mathematical detail of everything what's going on.

    Frank Luna's DirectX 12 book

c++ directx
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