I was wondering what do you need to know in C++ before starting to program with DirectX?
I have only been programming in C++ (more for 2D games using SDL and learning the basics) for just over a year, I was wondering what kind of concepts and methods should someone be knowledgeable with or at least have seen before, before attempting to learn how to use Direct X?
I'm assuming if you can follow the tutorials then you know enough.
Link blatantly stolen from an answer in this question: What are the current books for DirectX (w/ focus on 3D)?
Direct3D itself does not require you to know C++. You'll need to understand function pointers and structure layouts from C.
However, to design a good architecture for even a simple game, you'll better be good in C++.
You don't need any C++ for DirectX programming, so just use however much or little C++ you're comfortable with.
the console, but cannot run the actual game. Here is what I did: Downloaded the source code from the game repo Downloaded and installed the DirectX SDK Purchased, downloaded and installed Doom 3 from... installation path. This is the default command line arguments used to run the project from vstudio. +set fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\doom 3" +set com_allowConsole 1 +set si... ------ Initializing File System ------ Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common\doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files (x86)\Steam\steamapps\common
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