What do you need to know in C++ before starting to program with DirectX

  • What do you need to know in C++ before starting to program with DirectX Latency

    I was wondering what do you need to know in C++ before starting to program with DirectX?

    I have only been programming in C++ (more for 2D games using SDL and learning the basics) for just over a year, I was wondering what kind of concepts and methods should someone be knowledgeable with or at least have seen before, before attempting to learn how to use Direct X?

  • http://msdn.microsoft.com/en-us/library/ee416804(v=VS.85).aspx

    I'm assuming if you can follow the tutorials then you know enough.

    Link blatantly stolen from an answer in this question: What are the current books for DirectX (w/ focus on 3D)?

  • Direct3D itself does not require you to know C++. You'll need to understand function pointers and structure layouts from C.

    However, to design a good architecture for even a simple game, you'll better be good in C++.

  • You don't need any C++ for DirectX programming, so just use however much or little C++ you're comfortable with.

c++ 3d directx graphics-programming
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