Complete Math Library for use in OpenGL ES 2.0 Game?

  • Complete Math Library for use in OpenGL ES 2.0 Game? Bunkai.Satori

    Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?

    The library should contain:

    • Matrix2x2, Matrix 3x3, Matrix4x4 classes
    • Quaternions
    • Vector2, Vector3, Vector4 Classes
    • Euler Angle Class
    • Operations amongh the above mentioned classes, conversions, etc..
    • Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...)

    Is there such Math API available either standalone or as a part of any package?

    Programming Language: Visual C++ but planned to be ported to OS X and Android OS.

  • Have you considered the Configurable Math Library?

  • Eigen is a C++ header only math library that supports SSE, AltiVec and ARM Neon vectorisation.

c++ mathematics software-engineering opengl-es graphics-programming
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