I'm not asking for code or anything, just some advice on what to google, because I have no idea what to call this process.
I made a video player (with full controls) with python and DirectX and would like to just simply import the rendering of the display into a c++ DirectX fullscreen app. That way, it can be customizable to the user. Any advice is greatly appreciated.
The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model. If i use blender to export my model as a collision file, what type of file should I use? I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.
EDIT: There aren't sufficient enough tutorials for what I'm trying to do in Python, so I'm going to take my time and slowly build up my skills in C++. It's hard to trip and not land in a book of C++ tutorials on game development and 3D programming. Once I get passed the basic syntax for classes in multiple files with preprocessor declarations, what is the next step in 3D? Do I use DirectX or OpenGL? If I use DirectX, are there sufficient enough books on the subject for a BEGINNER? Same question for OpenGL. I love programming books, I just feel that most of them are way below par
I was wondering what do you need to know in C++ before starting to program with DirectX? I have only been programming in C++ (more for 2D games using SDL and learning the basics) for just over a year, I was wondering what kind of concepts and methods should someone be knowledgeable with or at least have seen before, before attempting to learn how to use Direct X?
I am fairly new to c/c++ but I do have experiance with directx and opengl with java and c#. My goal is to create a 2d game in c with under 2 pages of code. Most of what I have seen requires 3 pages of code to just get a window running. I would like to know the shortest code to get a window running where I can draw lines. I believe this can be done in less lines with opengl versus directx. Is there maybe an api or framework i can use to shorten it more? Also, it would be nice if the solution were cross platform compatible.
, could be added to levels. Whether I do this hinges on whether I can get the fov routine I'm using working with the layers. Note that I don't care that it doesn't make sense to some of you that I'm trying to have a 3d field of view routine for a 2d roguelike. The roguelike does have a 3d space, and I want to determine what the player can see, even if what the player can see can't logically be displayed. Let me worry about how to handle that problem. I would be grateful for some advice in how to approach this problem. Perhaps this is utterly crazy, and I should just make a 2d roguelike... Update
I'm not a dev noob, but definitely never done anything in game dev. There is a trump based card game we play in town that I plan on coding. I'll be either using python/ajax/pyqt or c++/qt. My question is as follow, what kind of advice would you give to writing card based games?
going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice... server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby
For OpenGL, the OpenGL SuperBible 5th edition was just released only a few months ago, and is considered a fantastic, highly rated book for not only learning OpenGL 3 (Part 1 of the book), but it also goes into advanced OpenGL topics in Parts 2 and 3. For DirectX, what is the current material we should be reading to learn? Books & websites with tutorials welcome. Are there any modern books available that go through the CURRENT version of DirectX that are intended for a beginning audience with a decent grasp of C++, but with no experience for DirectX at all? This one seems to be highly
but forced myself to wait on, as there are only so many hours in the day to devote to projects. I am an experienced web developer (12 years) with most of my experience programming in C# and .Net (8 years). I am also a capable graphic designer. I have a surface knowledge of C++, though it's been 10 years since I wrote any C++ code. I also played with the DirectX 5 API back then as well. I am... slow me down. I know that baby steps will be required at first, but it would be nice to get some advice as to what path I should follow to get myself up to speed quickly so that I am able to create